Harrison Hotel
Window texture is a custom vertically tileable bake of unique window details.

Window texture is a custom vertically tileable bake of unique window details.

LOD1 is split into three textures: two at 512 px and one at 256 px for the lower, less visible sections. Texel density was tuned to the player’s viewing distance from the road.

LOD1 is split into three textures: two at 512 px and one at 256 px for the lower, less visible sections. Texel density was tuned to the player’s viewing distance from the road.

A custom light decal breaks the repeating window pattern at night.

A custom light decal breaks the repeating window pattern at night.

I created this building as a game-ready asset for American Truck Simulator. The work went through a full production pipeline: placeholder blockout, optimization planning, and material selection, then detailed modeling for parts close to the player camera and a simplified LOD1. Most textures come from the SCS library of tileable materials and atlases, with a few custom baked textures for unique parts, lighting, and LOD1.

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